Melee characters like the health and cleave damage the class provides, while casters love Frenzy and Bloodlust to boost their skills. Mage Slayer’s penalty is very difficult to build around and is not recommended, but I’m sure there’s a way to make it work. Corpse-Eater provides a situational heal and extra resources in a fight, but at the cost of damage uptime. Several abilities from other classes can completely negate the penalties of the improved Frenzy, and the extra penetration and armor is huge for any character. Subclasses: Berserkers multiclass incredibly well. What the Barbarian class is missing: accuracy for more crits, defenses, cheap healing, crowd control. Why multiclass Barbarian: powerful self-buffs, (Frenzy, Bloodlust, Blood Thirst), melee AoE (Carnage), Critical hit support (Barbaric Blow, Interrupting Blows). I have put each of the classes in spoiler tags below to make this post more manageable. ![]() With that in mind, for each class I’m going to focus on four subjects:ġ) Why would you want to multiclass into this class? What are the best things the class brings to a character?Ģ) What is this class missing? What weaknesses could the other half of your multiclass character shore up?ģ) What do the subclasses add to a multiclass character?Ĥ) Does this class have anti-synergy with anything? Make the Barbarian a Fanatic (Barb/Paladin), and Faith and Conviction, Lay on Hands, and Mental Fortress remove all the downsides of playing a Berserker. As an example, the Berserker subclass is a super powerful melee combatant, but is vulnerable due to the lower deflection during Frenzy, lack of healing and the Confusion debuff making her hit friend and foe alike. The other approach is to try and round out a character by eliminating or minimizing its weaknesses. The Paladin class has sky-high defenses that can be boosted to astronomical levels by Wizard spells like Mirrored Image and Llengrath’s Displaced Image. A good example would be the Arcane Knight (Paladin/Wizard). One approach is to focus on maximizing the strengths of one class with another. There are two general approaches to creating a strong multiclass character. For a detailed look at how power levels affect different abilities, check this thread: The slower power level progression can be negated by avoiding nonessential fights until level 10 or so when most multiclass builds start to bloom. As an example, multiclassing into a rogue for Sneak Attack will always add more damage on a weapon attack then the extra power levels granted by single classing. However, the missing power levels for characters can usually be made up with a combination of gear and specific abilities. ![]() In return for their resource advantage, multiclass characters have three drawbacks lower power levels, slower power level progression and no access to level VIII or IX abilities. With self-empowerment that gap in combat ability becomes even more drastic. At 20th level, a multiclass fighter/paladin begins combat with 9 Discipline/9 Zeal, or a total point pool of 18. For example, a 20th level single class fighter has 13 Discipline to fight with. Additionally, a multiclass character will almost always have more resources to start combat with then a single class character. The larger talent trees available to multiclass characters allow them to cherry pick the best abilities from both classes and makes it less likely to find a level where there are no good abilities to take. Multiclass characters have some pretty big advantages over their single class brethren.
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